A Tutorial for Learning Go Functions, Loops, and Errors
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After you’ve learned the syntax of a simple “Hello World” script in Go, you’ll likely want to start making more complicated programs. This guide will introduce language constructs that help with structuring your programs, including:
- How to use loops
- How to create functions
- How to handle errors
Before You Begin
If you’re just starting with Go, we recommend reading our Beginner’s Guide to Go guide first.
To run the examples in this guide, your workstation or server will need to have Go installed, and the go CLI will need to be set in your terminal’s PATH:
- If you use Ubuntu, follow our How to Install Go on Ubuntu guide.
- Follow the Getting Started guide on Golang’s website to install on other operating systems.
If you prefer to experiment with Go without installing it first, you can run the examples found in this guide using the Go Playground.
Loops in Go
The file loops.go demonstrates loops in Go:
- File: ./loops.go
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48package main import ( "fmt" ) func main() { for loopIndex := 0; loopIndex < 20; loopIndex++ { if loopIndex%10 == 0 { continue } if loopIndex == 19 { break } fmt.Print(loopIndex, " ") } fmt.Println() // Use break to exit the for loop loopIndex := 10 for { if loopIndex < 0 { break } fmt.Print(loopIndex, " ") loopIndex-- } fmt.Println() // This is similar to a while(true) do something loop loopIndex = 0 anExpression := true for ok := true; ok; ok = anExpression { if loopIndex > 10 { anExpression = false } fmt.Print(loopIndex, " ") loopIndex++ } fmt.Println() anArray := [5]int{0, 1, -1, 2, -2} for loopIndex, value := range anArray { fmt.Println("index:", loopIndex, "value: ", value) } }
There are two types of
forloops in Go. Traditionalforloops that use a control variable initialization, condition, and afterthought; and those that iterate over the elements of a Go data type such as an array or a map using therangekeyword.Go has no direct support for
whileloops. If you want to use awhileloop, you can emulate it with aforloop.In their simplest form,
forloops allow you to iterate, a predefined number of times, for as long as a condition is valid, or according to a value that is calculated at the beginning of theforloop. Such values include the size of a slice or an array, or the number of keys on a map. However,rangeis more often used for accessing all the elements of a slice, an array, or a map because you do not need to know the object’s cardinality in order to process its elements one by one. For simplicity, this example uses an array, and a later example will use a slice.You can completely exit a
forloop using thebreakkeyword. Thebreakkeyword also allows you to create aforloop without an exit condition because the exit condition can be included in the code block of theforloop. You are also allowed to have multiple exit conditions in aforloop.You can skip a single iteration of a for loop using the
continuekeyword.
Execute the
loops.goprogram:go run loops.goYou will see the following output:
1 2 3 4 5 6 7 8 9 11 12 13 14 15 16 17 18 10 9 8 7 6 5 4 3 2 1 0 0 1 2 3 4 5 6 7 8 9 10 11 index: 0 value: 0 index: 1 value: 1 index: 2 value: -1 index: 3 value: 2 index: 4 value: -2
Functions in Go
Functions are first class citizens in Go, which means that functions can be parameters to other functions as well as returned by functions. This section will illustrate various types of functions.
Go also supports anonymous functions. These can be defined inline without the need for a name and they are usually used for implementing operations that require a small amount of code. In Go, a function can return an anonymous function or take an anonymous function as one of its arguments. Additionally, anonymous functions can be attached to Go variables. In functional programming terminology anonymous functions are called closures. It is considered a good practice for anonymous functions to have a small implementation and a local focus.
Regular functions
This section will present the implementation of some traditional functions.
- File: ./functions.go
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58package main import ( "fmt" ) func doubleSquare(firstNum int) (int, int) { return firstNum * 2, firstNum * firstNum } func namedMinMax(firstNum, secondNum int) (min, max int) { if firstNum > secondNum { min = secondNum max = firstNum } else { min = firstNum max = secondNum } return } func minMax(firstNum, secondNum int) (min, max int) { if firstNum > secondNum { min = secondNum max = firstNum } else { min = firstNum max = secondNum } return min, max } func main() { secondNum := 10 square := func(numberToSquare int) int { return numberToSquare * numberToSquare } fmt.Println("The square of", secondNum, "is", square(secondNum)) double := func(numberToDouble int) int { return numberToDouble + numberToDouble } fmt.Println("The double of", secondNum, "is", double(secondNum)) fmt.Println(doubleSquare(secondNum)) doubledNumber, squaredNumber := doubleSquare(secondNum) fmt.Println(doubledNumber, squaredNumber) value1 := -10 value2 := -1 fmt.Println(minMax(value1, value2)) min, max := minMax(value1, value2) fmt.Println(min, max) fmt.Println(namedMinMax(value1, value2)) min, max = namedMinMax(value1, value2) fmt.Println(min, max) }
The
main()function takes no arguments and returns no arguments. Once the special functionmain()exits, the program automatically ends.The
doubleSquare()function requires a singleintparameter and returns twointvalues, which is defined as(int, int).All function arguments must have a name – variadic functions are the only exception to this rule.
If a function returns a single value, you do not need to put parenthesis around its type.
Because
namedMinMax()has named return values in its signature, theminandmaxparameters are automatically returned in the order in which they were put in the function definition. Therefore, the function does not need to explicitly return any variables or values in its return statement at the end, and does not.minMax()function has the same functionality asnamedMinMax()but it explicitly returns its values demonstrating that both ways are valid.Both
squareanddoublevariables inmain()are assigned an anonymous function. However, nothing stops you from changing the value ofsquare,double, or any other variable that holds the result of an anonymous function, afterwards. This means that both variables may have a different value in the future.
Execute the
functions.goprogram.go run functions.goYour output will resemble the following:
The square of 10 is 100 The double of 10 is 20 20 100 20 100 -10 -1 -10 -1 -10 -1 -10 -1
Variadic functions
Variadic functions are functions that accept a variable number of arguments. The most popular variadic functions in Go can be found in the fmt package. The code of variadic.go illustrates the creation and the use of variadic functions.
- File: ./variadic.go
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31package main import ( "fmt" ) func varFunc(input ...string) { fmt.Println(input) } func oneByOne(message string, sliceOfNumbers ...int) int { fmt.Println(message) sum := 0 for indexInSlice, sliceElement := range sliceOfNumbers { fmt.Print(indexInSlice, sliceElement, "\t") sum = sum + sliceElement } fmt.Println() sliceOfNumbers[0] = -1000 return sum } func main() { many := []string{"12", "3", "b"} varFunc(many...) sum := oneByOne("Adding numbers...", 1, 2, 3, 4, 5, -1, 10) fmt.Println("Sum:", sum) sliceOfNumbers := []int{1, 2, 3} sum = oneByOne("Adding numbers...", sliceOfNumbers...) fmt.Println(sliceOfNumbers) }
The
...operator used as a prefix to a type like...intis called the pack operator, whereas the unpack operator appends a slice likesliceOfNumbers.... A slice is a Go data type that is essentially an abstraction of an array of unspecified length.Each variadic function can use the pack operator once. The
oneByOne()function accepts a singlestringand a variable number of integer arguments using thesliceOfNumbersslice.The
varFuncfunction accepts a single argument and just calls thefmt.Println()function.Another note about slices: the second call to
oneByOne()is using a slice. Any changes you make to that slice inside the variadic function will persist after the function exits because this is how slices work in Go.
Execute the
variadic.goprogram:go run variadic.goThe output will resemble the following
[12 3 b] Adding numbers... 0 1 1 2 2 3 3 4 4 5 5 -1 6 10 Sum: 24 Adding numbers... 0 1 1 2 2 3 [-1000 2 3]
Functions and pointer variables
Go supports pointers and this section will briefly present how functions can work with pointers. A future Go guide will talk about pointers in more detail, but here is a brief overview.
- File: ./fPointers.go
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25package main import ( "fmt" ) func getPointer(varToPointer *float64) float64 { return *varToPointer * *varToPointer } func returnPointer(testValue int) *int { squareTheTestValue := testValue * testValue return &squareTheTestValue } func main() { testValue := -12.12 fmt.Println(getPointer(&testValue)) testValue = -12 fmt.Println(getPointer(&testValue)) theSquare := returnPointer(10) fmt.Println("sq value:", *theSquare) fmt.Println("sq memory address:", theSquare) }
- The
getPointer()function takes a pointer argument to afloat64, which is defined asvarToPointer *float64, wherereturnPointer()returns a pointer to anint, which is declared as*int.
Execute the
fPointers.goprogram:go run fPointers.goThe output will resemble the following:
146.8944 144 sq value: 100 sq memory address: 0xc00001a0b8
Functions with Functions as Parameters
Go functions can have functions as parameters.
- File: ./fArgF.go
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21package main import "fmt" func doubleIt(numToDouble int) int { return numToDouble + numToDouble } func squareIt(numToSquare int) int { return numToSquare * numToSquare } func funFun(functionName func(int) int, variableName int) int { return functionName(variableName) } func main() { fmt.Println("funFun Double:", funFun(doubleIt, 12)) fmt.Println("funFun Square:", funFun(squareIt, 12)) fmt.Println("Inline", funFun(func(numToCube int) int { return numToCube * numToCube * numToCube }, 12)) }
The
funFun()function accepts two parameters, a function parameter namedfunctionNameand anintvalue. ThefunctionNameparameter should be a function that takes oneintargument and returns anintvalue.The first
fmt.Println()call inmain()usesfunFun()and passes thedoubleItfunction, without any parentheses, as its first parameter.The second
fmt.Println()call usesfunFun()withsquareItas its first parameter.In the last
fmt.Println()statement the implementation of the function parameter is defined inside the call tofunFun()using an anonymous function.
Execute the
fArgF.goprogram:go run fArgF.goThe output will resemble the following:
function1: 24 function2: 144 Inline 1728
Functions Returning Functions
Go functions can return functions.
- File: ./fRetF.go
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23package main import ( "fmt" ) func squareFunction() func() int { numToSquare := 0 return func() int { numToSquare++ return numToSquare * numToSquare } } func main() { square1 := squareFunction() square2 := squareFunction() fmt.Println("First Call to square1:", square1()) fmt.Println("Second Call to square1:", square1()) fmt.Println("First Call to square2:", square2()) fmt.Println("Third Call to square1:", square1()) }
squareFunction()returns an anonymous function with thefunc() intsignature.As
squareFunction()is called two times, you will need to use two separate variables,square1andsquare2to keep the two return values.
Execute the
fRetF.goprogram:go run fRetF.goYour output will resemble the following:
First Call to square1: 1 Second Call to square1: 4 First Call to square2: 1 Third Call to square1: 9Notice that the values of
square1andsquare2are not connected even though they both came fromsquareFunction().
Errors in Go
Errors and error handling are two important topics in Go. Go puts so much importance on error messages that it has a dedicated data type for errors, aptly named error. This also means that you can easily create your own error messages if you find that what Go gives you is not adequate. You will most likely need to create and handle your own errors when you are developing your own Go packages.
Recognizing an error condition is one task, while deciding how to react to an error condition is another task. Therefore, some error conditions might require that you immediately stop the execution of the program, whereas in other error situations, you might just print a warning message and continue.
- File: ./errors.go
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29package main import ( "errors" "fmt" "strconv" ) func main() { customError := errors.New("My Custom Error!") if customError.Error() == "My Custom Error!" { fmt.Println("!!") } stringToConvert1 := "123" stringToConvert2 := "43W" _, err := strconv.Atoi(stringToConvert1) if err != nil { fmt.Println(err) return } _, err = strconv.Atoi(stringToConvert2) if err != nil { fmt.Println(err) return } }
The
strconv.Atoi()function tries to convert a string into an integer, provided that the string is a valid integer, and returns two things, an integer value and anerrorvariable. If theerrorvariable isnil, then the conversion was successful and you get a valid integer. The_character tells Go to ignore one, as in this case, or more of the return values of a function.Most of the time, you need to check whether an error variable is equal to
niland then act accordingly. This kind of Go code is very popular in Go programs and you will see it and use it multiple times.Also presented here is the
errors.New()function that allows you to create a custom error message anderrors.Error()function that allows you to convert anerrorvariable into astringvariable.
Execute the
errors.goprogram:go run errors.goYour output will resemble the following:
!! strconv.Atoi: parsing "43W": invalid syntax
Summary
In this guide you learned the basics about the Go programming language, how to execute programs, how to write loops, how to handle errors, and you saw examples for various function types.
More Information
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